July 15, 2013 in Uncategorized
We are now live on Kickstarter! It’s time to see how all our team’s hard work over the past year will pay off.
Getting to this point took a lot of time and dedication by everyone involved. I would personally like to thank Sam and Nathan for putting in the extra hours and effort over the past two months as we sprinted towards our Kickstarter milestone. Anthony Zart was also a key supporter of the team, and produced fantastic results within the constraints of a tight deadline.
Please join us in celebrating this achievement and help us spread the word.
June 28, 2013 in Uncategorized
For those of you who aren’t following us on Twitter, we’d just like to give an update on the status. We’ve settled on the name Tooth and Cog for our first title and are targeting a July 8th launch date for our Kickstarter. Our concept artist Anthony has some great stuff in store, and Nathan has been hard at work prepping our 3D assets for the video, while Sam and I have been chipping away at a long list of marketing and programming tasks. Check back often in the next couple weeks to see what we’ve got in store!
June 18, 2013 in Game Lore
Captain’s Log, Steam-date 751.3
Daemon maelstrom chases us still, black and red clouds, baleful and arrogant. No word from the City. The Engineerium’s polished bloody squawk-box tells no tales, hardly a surprise to me, and meanwhile monstrous walls of elemental scorn bear on us from East. That’s East, as in ‘between us and the City’ East. Probably swallowed all the damned carrier falcons, too. How something that big jumps into that part of the sky from out no-where, I can’t cog… almost like it came from the City itself. But my sky-ship’s no runt, and I spent a pretty coin on the arc-stat spikes; we’ll stick in that damned glow-storm’s throat.
[Unattributed writing, from fragments washed up on the Southern Shores]